Monday, May 21, 2012

Cell phone jammer can jam the signal of the cell phone during the performance

"Angry bird" to seize the mobile game "micro games" era of opportunity. Cell phone game "angry bird" and "micro games" characteristics of the times: first, the micro experience: "angry bird" game story is simple, each Bureau / round of the game time is short, usually no more than 5 minutes. Major users of the game experience the fun of thinking and customs of the sense of accomplishment. Second, the micro-operation: "angry bird" to the first view-based, UI extremely simplified, the user can manipulate in-game "birds" role, requires the user hands-on brain, with special emphasis on micro-finger operation. The workshop cancelled several installation position of   cell phone jammer .
Third, the micro-social: "angry bird" game without networking, but the game's achievements, you can upload to SNS to share with your friends, you can see the results rankings, get good grades to meet their psychological satisfaction, In a way, the game has a certain social attributes. Fourth, the micro income: Although the user in the "angry bird" game in a shorter clearance time, but users want to have to improve performance, so long will the game be installed in the phone, its long-term advertising revenue on the "angry bird "game developers, and even higher than the one-time download revenue. At the same time, these stand-alone game by constantly upgrading and replacement of game levels, props, etc., the game will allow users to maintain long-term viscosity.      cell phone jammer     in the theater will work during the performance.
Angry bird to bring China's mobile game inspiration. China's cell phone game development process and issues. China's cell phone game development process. In China, the mobile game industry is relatively slow, with the development of the capabilities of mobile phones to the popularity of a mobile game, experienced a longer period of time, roughly divided into three stages. The first stage is the incubation period of mobile games. To the first games for mobile phones Nokia mobile phones was born, the first cell phone users to provide pleasure, happiness, and thus expand the phone's features. Since then no longer confined to a single mobile communication. The phase based on an ordinary screen, the game is simple, easy to operate. cell phone jammer can jam the signal of the cell phone during the performance.
The second stage is the rapid development of mobile games. With the rapid development of color screen mobile phone, mobile terminal performance continues to improve and perfect the WAP JAVA games and stand-alone version of the stage to become the mainstream. This phase is characterized with the cell phone hardware and software features to enhance the diversity of content and games, mobile games visibility, entertainment and interactivity further improved. The third stage is the maturity of mobile games. With fast 3G industry to carry out large-scale online games mobile games will become the mainstream. In the future mobile games market, JAVA and smart phones will become mobile games online games a mainstream direction. If the shielding effect of     cell phone jammer     is good enough, more     cell phone jammer will be bought by this company.
With the industry rapidly deploy 3G, mobile gaming experience will be greatly improved, in order to attract more players. Will enter the domestic cell phone game market a significant growth period. As smart phones become more popular, a wide range of value-added service applications become the most pressing needs of consumers. China's mobile gaming problems. First, impetuous side, the domestic channel resources to a small number of participants is usually a monopoly, market competition is not sufficient, when the game was nowhere near producing a fine variety of the game is generally poor even when the natural stand-alone product to hard to do fine less, it would appear to hold in the domestic online game products, and rarely see the reason to hold stand-alone product, the passage of time a vicious circle. Four     cell phone jammer     are enough for the technology center.

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